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Beam Me Up
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About the Game •Requires 2 to 4 players It's the Annual Alien Conference and the aliens are stuck on the moon without transportation. This is your chance to take an alien home! Maybe not your home... but it's your job to get the aliens back to their home planets. In this trick-taking card game the highest card wins the round. Call out "Beam Me Up" when you have collected three aliens from the same home planet and a Space Racer will come to the rescue. The player who send the most aliens home by the end of the game wins the title of Star Space Traffic Controller! Contents • Instruction booklet - see instructions or download pdf Looking for more new illustrated card games from Outset Media? See Camper Damper or Rhyme Thyme! |
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Story: Goal: Overview: Space Racer cards: How To Play: [2] Choose a player to be the dealer. [3] Line up the 9 Space Racer cards to the side so they are visible, but out of the way. Each player should take 3 of the card stands. These stands are to be used to hold the cards in each player's Beam Me Up line. [4] Each player is dealt 4 Alien Cards to be held in the players' hands. Each card has one of the 4 elemental symbols, and one number from 1 to 14. [5] Play begins with the player on the dealer's left, and moves clockwise around the table. Player 1 picks up 1 card from the draw pile, and then selects 1 card from his hand to play face up in front of him. Player 2 would do the same, followed by Player 3, until all the players have laid a card on the table. [6] The player who played the highest numbered card is the winner of the trick. The winner now has the option to select ONE of the cards in the trick he just won, and place it on one of the stands in front of him. This is his Beam Me Up line. [7] The player who won the trick must lead the next turn. Play continues, with the highest card winning the trick and the winner of that round leading the next turn. REMEMBER TO ALWAYS TAKE A CARD FROM THE DRAW PILE AT THE BEGINNING OF YOUR TURN. [8] If there is a tie for the highest card played, then all the players lay down another card until there is a winner of the trick. The winner of the trick has the option to choose 1 card FOR EACH ROUND played to keep for his Beam Me Up line. For example, if each player plays 3 cards before the trick is won, the player who ultimately wins the trick can select any 3 cards for his Beam Me Up line. [9] As previously mentioned, when a player wins a trick, he can choose [10] Once a player collects 3 Alien Cards with matching symbols in his Beam Me Up line, the player must yell "Beam Me Up" and choose a Space Racer card that matches the symbol he collected on his 3 cards. For example, if a player has 3 Alien Cards with the Fire symbol, then he can choose a Space Racer that has the same symbol, which in this case would be a Space Racer for Earth, Mars, or Jupiter. [11] The game ends when all the Space Racers have been collected. The player who has collected the most Space Racers is the winner. If playing with three people, tie games are possible. If you do not want to have the possibility of a tie, remove the Space Racer for Earth before the game begins Game playing tips: * Be careful which card you play when you know you are going to lose the trick. If you suspect a player is trying to collect a certain symbol, then try not to play the card with that symbol if you think he will win the trick. * Move your card stands around occasionally in case players are memorizing the cards you are placing in your card stands. * Pay attention near the end of the game as to which elementals are left on the Space Racer cards. If you and another player are both going for the last "Water" Space Racer, make sure you do everything possible to prevent the other player from getting Water elemental aliens. |
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