Manga's Blog

ASTRA Marketplace & Academy 2012

Last week we exhibited at the ASTRA Marketplace & Academy in Baltimore.  It is remarkable how things have changed over the years.  Our first ASTRA was waaaaaay back in 2003, held that year in Broomfield, Colorado.  How time flies!

The floor space has sure increased since our first ASTRA.  Back then, exhibition space was limited to two hotel ballrooms, and I can’t recall anybody having more than an 8’ x 10’ booth.

Magazines and the game industry

Apparently working for a board game company must sound pretty interesting.  When people find out what I do for a living, it usually prompts a whole host of questions.  Have I ever heard of Settlers of Catan?  What is my favorite game?  Did I invent Trivial Pursuit?  What is that game called in that brown box with those pieces and that board?  But the two questions I get asked the most often are:

Do people really still buy board games?

Do we sell video games?

My first trip to Disneyland

Earlier this month I was finally roped into our first trip to Disneyland.  While incredibly exciting for my three daughters, I was dreading the experience for myself.  After all, what could Disneyland offer a grown man who happens to dislike amusement park rides!

I could not have been more wrong.

The end of an era at Screenlife

Earlier this year, Screenlife announced it would be shutting down its operations. Makers of the popular “Scene It” board games, Screenlife was an important fixture in the North American market.

A brief history on Screenlife. The company released to original “Scene It” game back in 2002. Adding DVD technology into a board game format was new and exciting. With slick production value and excellent marketing, the game was an instant hit. Entertainment behemoth Paramount Pictures purchased Screenlife in 2008.

Time to enter the 21st Century

I’ve always been a technophobe. Programming the date and time into my VCR has thus far eluded me. And yes, I still own a VCR.

But what the heck… we make board games and jigsaw puzzles for a living. It is a great industry for us technology-challenged Neanderthals.

But I can acknowledge that the Internet has changed how we do business. The exchange of ideas, the access to vast amounts of information, and the speed at which this can be accomplished is what makes the Internet such a powerful tool.

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